Developers
FlexTarget is an open shooting-target platform. Beyond the apps, the platform exposes the same interfaces our own games and match tools are built on — so you can build yours.
🎮 Unity SDK
A Unity package (evolving from the shipped com.flextarget.shot-input) that lets a third-party Unity app own the full pipeline on the target: TDOA hit solving, persistent server connection, status/hit reporting, and game distribution (download, launch, stop, delete). Build arcade games against real hits, not simulated input.
🔌 Device gateway protocol
A public wire contract over WebSocket (/platform/ws, HTTP fallback). A reference server implementation ships with the SDK — enterprises and venues can self-host a ~60-line gateway and keep every hit on their own network.
🏗️ What partners build
- Arcade & training games with real millisecond hit data
- Venue dashboards and custom scoring on their own infrastructure
- Franchise match tooling on top of the match platform
📦 Get access
The SDK and protocol docs are in private preview with early partners. Tell us what you want to build: